Speaking Of Chess: Speech-Enabling Emacs Chess In Emacspeak

1 Overview

1.1 Research question:

What type of spoken feedback does one need to:

  1. Learn Chess.
  2. Examine and learn from games.
  3. Play effectively.
  4. View the state of the game from different perspectives during a game.
  5. Provide auditory feedback that is both succinct and maximally informative.
  6. Arrive at a spoken notation for speaking various game states that is both expressive and time-efficient.

1.2 Speech-Enabling Chess In Emacspeak

To answer some or all of the above questions, I speech-enabled Emacs Chess last weekend via module emacspeak-chess.el — see User Manual for complete end-user documentation.

Module emacspeak-chess speech-enables Emacs Chess by:

  1. Providing interactive commands that let the user navigate and browse the chessboard along the eight compass directions from the current square.
  2. Spoken output uses audio-formatting — subtle changes in voice characteristics backed up by auditory icons — to indicate the color of squares and pieces.
  3. Speaking each current move as it happens.
  4. Adding the same spoken output to emacs chess commands for moving back and forth through a game.

In the above, all of the heavy lifting is done by three functions:

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Date: 2019-12-18 Wed 00:00

Author: T.V Raman

Created: 2019-12-18 Wed 07:54

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